![]() ![]() We're not stopping there as we're going to keep making changes to make the experience better." The change will be live today, with an update that is getting loaded into the Play First Trial now and also the full game when it launches. ![]() Based on what we've seen in the Trial, this amount will make earning these heroes an achievement, but one that will be accessible for all players. "Luke Skywalker and Darth Vader will now be available for 15,000 credits, Emperor Palpatine, Chewbacca and Leia Organa for 10,000 credits and Iden at 5,000 credits. He also said the company is reducing the amount of credits needed to unlock the top characters like Luke Skywalker and Darth Vader by 75 percent.ĮA's John Reseburg laid out the credit change in an email to CNET. Among a host of Star Wars themed announcements and festivities, there was a panel named “The Galaxywide Premiere Of Star Wars Battlefront II”.In response to backlash from the player community, John Wasilczyk, executive producer at DICE, the game developer of Battlefront II, acknowledged in a message on EA's site there has been a lot of discussion about in-game credits. The sequel to EA DICE’s Battlefront reimagining had been rumoured since the day before the game launched, with EA executives discussing it publicly and the usual gaming rumour mill spinning with potential announcements. Sure enough, the next Battlefront game was announced, with a release date surprisingly close by for a newly revealed game. The date was November 17th, 2017, exactly two years since the launch of the first game. Looking back on the launch of Star Wars: Battlefront II, it’s hard to imagine how the developers possibly thought the launch would carry the same triumphant tone as the first Battlefront. ![]() November 17th 2017 was the day that EA DICE’s Star Wars: Battlefront II launched. It was also the day the company single handedly squandered every ounce of goodwill they’d built up since the announcement of the exclusivity deal back in 2013. The Star Wars deal with EA will not be remembered fondly by gamers. From the barebones launch of the original Battlefront, to the disaster that was Battlefront II at launch, to the company only publishing four Star Wars games in nine years, Star Wars fans don’t have much to thank the company for. Star Wars games used to popularise the market in droves, with every genre under the sun covered by the IP. This was a huge contrast from the mere four games there were to play from 2013 to 2022, if we don’t count LEGO games. Star Wars: Battlefront II was released at the time where the sun was setting on the loot box era of games. It was also one of, if not the biggest reason, why the at the time popular game feature was rolled back so quickly with immediate effect. The progression of Battlefront II was based on items named Star Cards. ![]() These cards would impact, sometimes significantly, a particular character’s power and/or abilities. The huge, huge problem was that these cards could only be acquired through loot boxes. Every match, a player would earn in-game currency, which would then be spent on loot boxes to unlock anything, from Star Cards to customization options, to character specific boosters. The issue with this was that with a system like this based on random loot, it can take a long time to get a piece of loot you actually want. And Battlefront II had a vast plethora of loot from which to feed you via its loot boxes. ![]()
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